Best weapon options are a pair of shortswords, best multi-class option is fighter. This rogue has to concentrate on full attacking, so Toughness is handy with a good constitution because you WILL get hit back. Forget strength, just go for Weapon Finesse and a lot of hits. Two Weapon Fighting-oriented rogue: you get into a flanking position and every attack you make has sneak attack damage, and you get a lot of attacks. The two preferred methods of doing this are: Any form of healing applied to a target suffering from one of these penalties also removes the penalty.Well the main things about a rogue in combat is that sneak attack makes up (or should make up) the majority of your damage. If a new penalty is applied, the old penalty immediately ends. A creature cannot suffer from more than one penalty from this ability at a time. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. Hampered: All of the target's speeds are reduced by half (to a minimum of 5 feet). At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by -2 (to a total maximum of -8). In addition, the target takes an additional -2 penalty on all attack rolls it makes against the rogue. Disoriented: The target takes a -2 penalty on attack rolls. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by -2 (to a total maximum of -8). The target takes an additional -2 penalty to AC against all attacks made by the rogue. Bewildered: The target becomes bewildered, taking a -2 penalty to AC. The rogue can choose to apply any one of the following penalties when the damage is dealt. Sneak Attack 1d6, Trapfinding, Rogue Proficiencies, Weapon Finesseĭanger Sense, Finesse Training, Sneak Attack 2d6ĭebilitating Injury, Uncanny Dodge, Rogue TalentĪt 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue alent or Other special ability). Eldritch Scoundrel and Sylvan Trickster use INT based spells and special abilities.They are proficient with light armor, but not with shields. Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow.In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues." Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. "Life is an endless adventure for those who live by their wits. They are also agile, with the ability to sometimes completely evade area-of-effect attacks. They deal extra precision damage against foes who are flanked or unable to use their Dexterity to avoid attacks. Rogues excel at stealth, disarming traps and lockpicking. Rogue is a class in Pathfinder: Wrath of the Righteous.
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