![]() Refer to the affix tables inDiablo for affix frequencies. The probability of picking a certain affix is equal to the affix frequency divided by the sum of affix frequencies (P or S).If an affix has several possible values, all of which may spawn, the game randomly picks one of them.Each affix has its own affix frequency (weight) which is the "likeliness to be picked".If P+S was chosen, P and S are picked independently of each other.Affixes are selected from the appropriate affix pool.Next, the game picks affixes accordingly, as either P, S, or P+S have been selected, Notice, "Suffix only" is twice as likely as each of the other options. When a magic item is dropped (or cubed), the game determines if it gets a prefix only, a suffix only, or 1 of each, with these probabilities, Don't get too excited yet,Īs the odds are usually rather discouraging even then. To have the best possible odds when cubing, we should use at least the required ilvl, but less than the ilvl corresponding to a higher affix if we want to prevent it from spawning. Type and what affixes we want, sometimes using an ilvl much higher than necessary means that we expand the affix pool and thus risk rolling higher (unwanted) affixes. +(41-45) to Life suffix ("Vita") on a Grand Charm, it does not make any difference if the GC is ilvl 94, 95, or 99, because the "Vita" suffix has the highest level (91) of all GC affixes. Now that we know how to determine the required ilvl, what about the odds ? In practice, we may want a range of useful ilvls rather than limiting ourselves to one value. This is how those "6/40" magic amazon javelins are possible ("Lancer's" is a magic-only prefix). The "Lancer's" prefix stacks with the amazon javelin auto mod +(1-3) to Javelin and Spear Skills. Values for "Lancer's Maiden/Ceremonial/Matriarchal Javelin of Quickness", For instance, you could verify the following minimum Using the formulae (1)-(3) and appropriate quality levels, we can work out the minimum ilvl needed to roll any of the possible affixes on any magic item. ilvl > alvl (required ilvl is higher than required alvl if the item has qlvl > 1, e.g.ilvl = alvl (required ilvl is equal to required alvl if the item has qlvl = 1, e.g.Notice the general pattern from the above examples, That is, even a magic Tiara having ilvl 77 will suffice to roll +2 skills, due to the inherent magic level bonus. In Normal however, there are maximum ilvls set by act, Items shopped at NPCs are ilvl = clvl + 5. That is, ilvl ranging from clvl - 5 to clvl + 4 (randomly), with a minimum of ilvl 5. Refer to the links in section of the Treasure Classes guide. are either ilvl = Alvl (chest drops) or ilvl = Alvl - 1. Items found on dead bodies, weapon racks, in chests etc. Character class, character level, difficulty, act, and number of players play NO role when using the above recipe. ![]() Note : ONLY item type and affix level matter. All it takes to cube something worthwhile is a bit of patience and quite often a LOT of gems. Even if the input item is ethereal, the output will not be ethereal.Ĭubing (or rerolling, as it is sometimes called) with 3 perfect gems is basically no different from having the item drop.Base defense as well as any auto mods and/or staffmods are rerolled as well.The item affixes are randomly generated, restricted only by ilvl and qlvl (read section ).Any mixture of 3 perfect gems (including perfect skulls) will work.The original item properties are rerolled. Preserves the ilvl of the magic input (output ilvl = input ilvl). You may want to read over section or simply skip it if you believe you are familiar with the basics.ģ Perfect Gems + 1 Magic Item 1 New Random Magic Item of the Same Type This guide assumes no basic knowledge of cubing (rerolling).
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